CNY
This game is very exciting. Its a game of bluffing, deduction, and city-building game. We had to read each other mind, because behind every move the player make, there is some motives ;) And can be "killed" easily when you are too preictable. yy says she can predicts me well, oops :X My pro cousin JY (the owner) is playing with reverse psychology. And we took roughly 1 and half hour to complete one round.
Its about choosing a role every turn and each role has their special ability which the player can make use of to build their city. The game will end when the first person completed building the eighth city and the winner will be the one with most point. Quite a complicate game which we took roughly half an hour to familiarise with it. The special abilties on the city cards make it very interesting.
Got this from wikipedia:
The original set contained eight character cards:
Assassin
Name a character to "assassinate". That character assassinated is then skipped when the King is calling out characters. Players who have built the Hospital may claim their gold or cards, but not use their character's ability.
Thief
Names a character (but not the Assassin or the Witch, below) to "steal" from. When that character is called out, they give all their money to the thief. The Thief cannot steal from the Assassin or the assassinated/bewitched (see below) character.
Magician
May swap his entire hand of district cards with any player, or place some or all of his cards on the bottom of the deck and draw the same number of cards from the top of the deck.
King
When the King is called out, the player receives the king marker and will call out the remaining characters. The King may also "tax" noble districts; that is, receive one gold for each district card in his city with a yellow blob in the bottom-left corner.
Bishop
May "tax" religious districts; that is, receive one gold for each district card in his city with a blue blob in the bottom-left corner. As noted below, also is protected from the Warlord's destruction ability.
Merchant
Receives one gold from the supply at the beginning of his turn. The Merchant may also "tax" trade districts; that is, receive one gold for each district card in his city with a green blob in the bottom-left corner.
Architect
After taking his action, The Architect draws two cards. The Architect may also build an additional two districts during his turn.
Warlord
May destroy one district card in any player's city (except the Bishop's) by paying one gold less than its original cost; the card is put on the bottom of the deck. The Warlord may also "tax" military districts; that is, receive one gold for each district card in his city with a red blob in the bottom-left corner. The warlord cannot destroy the districts of someone who has 8 districts (7 with the Belltower in play). There is a district (Armory) that allows any player to destroy a district of any cost without paying gold. This does not cost gold, and it can be used on a player with 8 districts. This may cause the game to continue despite a player reaching 8 districts on that turn. "
Overall i rate 5 upon 5 for this game! There is even expansion pack.

0 Comments:
Post a Comment
Subscribe to Post Comments [Atom]
<< Home